Welcome one, welcome all! Feast your eyes upon the greatest exploration undertaken
by man. Yea, that search most superb and glorious whom all undertake anon....
Until their end comes forth at last and all is revealed with perfect clarity. Come
Forth then, and entertain your mind as never before, and never hence!
Will you undertake the greatest challenge, the most noble of ambitions; yea, the
Quest of quests?
NEWS ALERT: Oh my God people visit this site...?
I never would have noticed if not for Tripod's little meter.
Ah maybe I'll revamp it somehow or another, make it a
bit more respectable at least.
NEWS ALERT: PLCW is in its final stages. Indeed,
my studies of computational technology in general are
finally wrapping up. I've made very significant progress
with my 3D graphics/logic engines; learned how to program
custom pel resolution modes; finished my work on the OPL2
programming paradigm; and nearly refined my approaches
to digital sound. In addition, I am in the final stages
of QuickBASIC Rockwell6502 virtual machine. I will apply
the techniques from the 6502
assembler/disassembler/byte-code interpreter toward the
design of the same for the Intel 8088. ...And while I'm
on the subject, I was quite surprised by the significance
of the 80386 chip design to modern Windows architectures.
Indeed, the 80386 was designed specifically for GUI
interfaces!
Never can man predict what the next day will bring....
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\Posted 1/23/04
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Currently Hosted At UIT
- Players Guides
- Defeating Galbalan
The definitive guide to taming one of the Super Nintendo's
most diabolical and powerful villains. Strategies, attack
methodologies, and damage ratios galore.
- Zapping Zeromus
The lowdown on the take down of a terrifying evil who's hatred
transcends time and space. He's back in the U.S. after a ten
year haitus and his reach is wider and stronger than ever before.
Go ahead and take a peek; you know you need to.
Still the best guide on the 'Net.
- Analyses
- Final Fantasy Tactics: Analysis
A continuing analysis of the characters and events in Final
Fantasy Tactics, with special focus on the themes underlying the
game and on the historic and prophetic sources its plot was
derived from.
- Program Paradigms
- OPL2 Programmers Paradigm (BASIC)[complete]
OPL2 Programmers Paradigm (ANSI C)[incomplete]
The best set of OPL2 program structure routines ever. Includes
support for every OPL2 hardware register and free-flowing music
playback functionality. Even dynamic frequency change support
at resolutions as high as 80 microseconds for super high quality
speech synthesis! Turn any FM instrument into a precision
control vocal tract!!
Oh man, did I really spend several months writing this
obsolete program...? At least I learned from it.
- PLASM: The Last Draft [incomplete]
Go here for the latest form of the rapidly developing PLASM
interpreter. PLASM is designed far and away to be the
ultimate solution to all computer programming difficulties.
Rapidly approaching its last stages!!
I ended up junking PLASM in favor of the much better organized
Dyne language.
Places You Should Go...
- Graal Classic
An excellent game crafted in the spirit of The Legend of Zelda.
Choose your alter-ego and go forth into a totally player-sustained
world of castles, spaceships, magic, archery, and swordplay. Quest
for magical items and increased sustainence across several continents
populated with hundreds of players. ...Alas, the later versions
of this game require high bandwith connections for any semblance
of acceptable performance...
Uh that description no longer applies. Everything about Graal that
made it unique is over with. Move along folks.
- The PLC
The Players Leadership Council is a revolution in gaming government.
PLC members believe in high principles and democratic leadership,
the very foundations of the institution. The PLC is dormant at
present... but...
As far as I can tell, this organization is quite dead. I don't even remember
the password to access the page. My dream of organizing a player-run,
freely accessible online world though, is not dead.
- Official VERGE Engine
Ever wanted to craft your own SNES-style RPG? Or any other style
of game, for that matter, with a minimum of program coding? VERGE
takes care of the hardware interaction aspects for you, allowing
you to concentrate more on the important stuff: the game design.
Give it a shot.
-
ZZT/Megazeux
Does the graphic grind have ya sorta down when it comes to making
your games? Are you gonna swear the next moment you see a "zoom"
icon? These game engines may not be the best looking nor the most
powerful of options, but what graphical delimma may be encountered
when the player expects ASCII from the get go? :) Excellent for
beginners.
- Netscape Developer Resource
The Microsoft Developer Network
I will not stress the magnitude nor viability of the information
boasted by the above. Any attempt to do so would be a grave
understatement: you'd be extremely surprised how many golden
programming tidbits you'll find at either of these sites.
Don't support MS' coding strategies.
These documents
demostrate their intended
effect on software development: confusion and ambivalence about choosing
whether or not to design for the web. Just go the WHATWG way.
- The World Wide Web Consortium
Got a question about HTML? The Internet? Cascading Style Sheets?
XML? Want a free web server? Want a fully standards-compliant
browser? Want to know what's on the "up and up" in Internet lingo
and technology? Go here.
Oh nevermind. The "up and up" in Internet lingo is over here
these days.
- Free Games Online
Games. For free. Is that ever a bad thing?
Times have changed, guys. Just type "free games" into that little box
in the corner of your browser.
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